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101. Bombardment still a niche? Direct vs. Indirect fire? - in Warfare & Tactics [original thread]
So I remember back a few patches ago, I saw a chart that implied that CCP wanted there to be a few categories of damage oriented combat. There were attack, combat, and bombardment ships. 'Combat' was your frontline, high tank fighter, 'attack' wa...
- by Berluth Luthian - at 2013.12.04 13:11:00
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102. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Also, gift for incursion runners?
- by Berluth Luthian - at 2013.12.03 16:44:00
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103. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
What is SoE going to do with all of this sudden influx of isk? I'm worried that it is going to corrupt their benevolent institution.
- by Berluth Luthian - at 2013.12.03 16:42:00
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104. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
CCP Explorer wrote: Aquila Sagitta wrote: How is this being applied to wh systems? It isn't. Solarsystems that are not geographically connected (WH systems) and non-solarsystem services are loadbalanced differently. So does this mean tha...
- by Berluth Luthian - at 2013.12.03 16:39:00
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105. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
So could people do node-fu like they do grid-fu and warp around to try and map a node in order to use that information for more...nefarious...purposes?
- by Berluth Luthian - at 2013.12.03 16:35:00
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106. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
With the new warp speed changes, has the inter-node velocity of players increased on average? IOW, if we have interceptor wolf-packs loading grids at 2-3x the rate as before, would they be stressing the system in new ways? 1) How is the 'regional...
- by Berluth Luthian - at 2013.12.03 16:06:00
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107. Remove cloak with new stealth mods? - in Player Features and Ideas Discussion [original thread]
So there are some stealth modules on the unpublished stuff on the database. It looks like they could effectively making it so that your signature radius can be a hull size lower than what you are in, or next to nothing. The cap cost would make it ...
- by Berluth Luthian - at 2013.12.02 16:34:00
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108. gjgj, Another hisec nerf! - in EVE General Discussion [original thread]
Lowsec is now safer than it ever has been.
- by Berluth Luthian - at 2013.11.26 21:24:00
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109. Sticky:Dev blog: PLEX for GOOD Charity Live Stream - in EVE Information Portal [original thread]
Does CCP Dolan have to be shot all at once, or can it be like a Slap Bet thing where he gets half of them all at once, and the other half can be distributed in any increment at any time for eternity? Think of it. They could possibly be used as...
- by Berluth Luthian - at 2013.11.26 20:09:00
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110. Plex 4 Good: FW Ceasefire? - in Warfare & Tactics [original thread]
I'm curious if anyone in FW space would be up to a mutual challenge, rather than competing for kills between now and December 7th, we could declare a temporary cease fire against capsuleer militia groups, and competitively farm FW sites in order t...
- by Berluth Luthian - at 2013.11.26 14:03:00
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111. AB Fit tackle - in Warfare & Tactics [original thread]
YouAreMyBounty Sarn wrote: Hi All, I've been wondering about tackle. If you are AB fit with a standard web and scram, then how is it possible to catch your opponent to even tackle him? Most people are using MWD's these days, so I maybe need so...
- by Berluth Luthian - at 2013.11.26 12:20:00
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112. Racial Fighting styles? - in Warfare & Tactics [original thread]
Meh. This hasn't helped much.
- by Berluth Luthian - at 2013.11.26 12:04:00
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113. Racial Fighting styles? - in Warfare & Tactics [original thread]
Would you be able to summarize the small gang (10 or less) pvp fighting style of each of the races? Or at least tell me if I have it close? I've been flying with my corp who has been using a lot of gallente stuff. Typically gallente feel fairly ta...
- by Berluth Luthian - at 2013.11.25 15:14:00
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114. Align Time/Turn Speed/Max speed orbit? - in Warfare & Tactics [original thread]
Meh. Thanks for the reply, so I guess this doesn't help me then. I was wondering how I could know my orbital speed at any given distance from a target.
- by Berluth Luthian - at 2013.11.22 18:23:00
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115. A New Region?: Theorycrafting... - in EVE General Discussion [original thread]
Also, I'm looking at these station key passes again. Villard Wheels are apparently a salvagable component...? Did people ever salvage those things to see if they got those wheels?
- by Berluth Luthian - at 2013.11.22 17:42:00
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116. A New Region?: Theorycrafting... - in EVE General Discussion [original thread]
Lugalbandak wrote: Was thinking how tey would apply player starbase , really dunno. Yours make sense , (nice biobreak that warp lol) Maybe like lots ppl say , something with jove space , wich is super rich in materials? anyway would be past 2...
- by Berluth Luthian - at 2013.11.22 17:34:00
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117. A New Region?: Theorycrafting... - in EVE General Discussion [original thread]
Also, I'm wondering if the equipment and material mini-containers in exploration sites could hold some rare research materials? These containers don't seem to show their contents when they are scanned as you can get more carbon than you ever see, ...
- by Berluth Luthian - at 2013.11.22 17:09:00
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118. A New Region?: Theorycrafting... - in EVE General Discussion [original thread]
Batelle wrote: Constructable stargates will certainly be alliance-level construction projects, in the way that titans were when they first were released. Is the full text of the interview available? I only found articles based on the interview...
- by Berluth Luthian - at 2013.11.22 16:52:00
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119. A New Region?: Theorycrafting... - in EVE General Discussion [original thread]
So an interview with CCP's David Reid suggested that there is some kindn of upcoming expansion giving access to to parts of the universe. One thing that we do know is that all points in space have an x,y,z position. When we jump through stargat...
- by Berluth Luthian - at 2013.11.22 16:44:00
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120. Make Sun Sound directional? - in Player Features and Ideas Discussion [original thread]
How hard would it be to make it seem like the sound that the sun makes is localized from one part of the system? As you rotate your camera toward the sun the sound would shift in your speakers. This way you could have a sense of what direction you...
- by Berluth Luthian - at 2013.11.22 15:03:00
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